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Paintballing

  

Paintballing is a combat sport in which participants eliminate opponents from play by hitting them with Paintballs (spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye) shot from a compressed-gas-powered "marker".

Paintballing draws a wide array of players, and the Sporting Goods Manufacturer's Association estimates that over 10 million people play annually in the United States alone. Insurance statistics show that Paintballing is one of the safest sports in existence, even more so than tennis.[1]

Games can be played either indoors or outdoors and take various forms, of which some of the most popular are woodsball, scenario and speedball, also sometimes known as tourneyball under various circumstances. Rules for playing Paintballing vary widely, with most designed to ensure that participants enjoy the sport in a safe environment. The sport requires a significant amount of equipment and has even developed its own slang.

A game of Paintballing usually involves two opposing teams seeking to eliminate all of the other team's players or to complete an objective, such as retrieving a flag, eliminating a specific player, or other Paintballing variations. An average, non-professional game of Paintballing usually lasts around five minutes to half an hour. Since its inception, Paintballing has drawn a crowd of both casual and serious players.


History

A graph showing the number of Paintballing players in the U.S. from 1998 to 2004.The first Paintballs were created by the Nelson Paint Company in the 1950s for forestry service use in marking trees from a distance, and were also used by cattlemen to mark cows.[2] Two decades later, Paintballs were used in a survival game between two friends in the woods of Henniker, New Hampshire, and Paintballing as a sport was born.

In 1976, Hayes Noel, a stock trader, Bob Gurnsey, and his friend Charles Gaines, a writer[3], were walking home and chatting about Gaines' recent trip to Africa and his experiences hunting buffalo. Eager to recreate the adrenaline rush that came with the thrill of the hunt, and inspired by Richard Connell's The Most Dangerous Game, the two friends came up with the idea to create a game where they could stalk and hunt each other.[4]

In the ensuing months, the friends talked about what sorts of qualities and characteristics made for a good hunter and survivalist. They were stumped, however, on how to devise a test of those skills. It wasn't until a year and a half later that George Butler, a friend of theirs, showed them a Paintballing gun in an agricultural catalog. The gun was a Nelspot 007 marker manufactured by the Nelson Paint Company.[5]

Twelve players competed against each other with Nelspot 007s pistols in the first Paintballing game on June 27, 1981. They were: Bob Jones, a novelist and staff writer for Sports Illustrated and an experienced hunter, Ronnie Simpkins, a farmer from Alabama and a master turkey hunter, Jerome Gary, a New York film producer, Carl Sandquist, a New Hampshire contracting estimator, Ritchie White, the New Hampshire forester, Ken Barrett, a New York venturer and hunter, Joe Drinon, a stock-broker and former Golden Gloves boxer from New Hampshire, Bob Carlson, a trauma surgeon and hunter from Alabama, and Lionel Atwill, a writer for Sports Afield, a hunter and a Vietnam vet, Charles Gaines, Bob Gurnsey, and Hayes Noel. The game was capture the flag on an 80 acre wooded cross-country ski area.

Thereafter, the friends devised basic rules for the game fashioned along the lines of capture the flag, and invited friends and a writer from Sports Illustrated to play. They called their game "Survival," and an article about the game was published in the June 1980 issue of Sports Illustrated.[6] As national interest in the game steadily built, Bob Gurnsey formed a company, National Survival Game, and entered a contract with Nelson Paint Company to be the sole distributor of their Paintballing equipment.[7] Thereafter, they licensed to franchisees in other states the right to sell their guns, paint, and goggles. As a result of their monopoly on equipment, they turned a profit in only six months.[8]

The first games of Paintballing were very different from modern Paintballing games. Nelspot pistols were the only gun available. They used 12-gram CO2 cartridges, held at most 10 rounds, and had to be tilted to roll the ball into the chamber and then recocked after each shot. Dedicated Paintballing masks had not yet been created, so players wore shop glasses that left the rest of their faces exposed. The first Paintballings were oil-based and thus not water soluble; "turpentine parties" were common after a day of play.[9] Games often lasted for hours as players stalked each other, and since each player had only a limited number of rounds, shooting was rare.[10]

Between 1981 and 1983, rival manufacturers such as PMI began to create competing products, and it was during those years that the sport took off.[11] Paintballing technology gradually developed as manufacturers added a front-mounted pump in order to make recocking easier, then replaced the 12-gram cartridges with larger air tanks, commonly referred to as "constant air".[12] These basic innovations were later followed by gravity feed hoppers and 45-degree elbows to facilitate loading from the hopper.[13]


Common rules of play
The following are the most basic and common Paintballing rules. While there is little variation in safety rules, variation in other game rules is quite common, and players should ask about the specific rules where they are playing.


Safety rules

A typical Paintballing mask with a MARPAT cover. Like many sports, safe participation in Paintballing requires observance of proper safety procedure. When safety rules are followed, Paintballing is extremely safe, with an injury rate of only 0.2 injuries per 1,000 exposures.[14]


Goggle system
The most important rule in Paintballing is that all players must wear a protective goggle system or mask at all times when they are playing or near other people who are playing. While Paintballings will not cause permanent injury to most areas of the body, the eyes, and to a lesser extent the ears, are vulnerable to serious injury if hit by a Paintballing. Paintballing masks are specifically designed for the sport, and the goggles are capable of withstanding a direct hit from a Paintballing traveling at well over 300 feet per second (90 m/s), the safety limit adopted by Paintballing marker manufacturers. Most masks have flaps that protect the ears, and some include a visor to shade the player from sunlight. Some players use masks that cover the entire head for maximum protection, while the majority of tournament-level players choose smaller masks that offer a wider field of view, better hearing, vocal communication and more venting. Recently, small timers were created to fit in the goggle, alerting the user to a certain time in the game.


Paintball velocity

In addition to the mandatory use of masks, Paintballing markers must not fire Paintballings that exceed a certain velocity. The industry standard maximum velocity for safe play is 300 feet per second (90 m/s).

Many commercial Paintballing facilities mandate a lower velocity, usually around 280 feet per second (85.4 m/s, 307 km/h or 191 mph), with a muzzle energy of approximately 11 joules, in order to create an extra margin of safety. Being hit by a Paintballing can be painful at any range but most especially at point blank range. Recreational players sometimes use a "barrel tap" rule where a player is out if they are tapped with an opponent's barrel. (Also see surrender rule below)

Paintballing velocity is measured using a chronograph. Chronographs are standard equipment at commercial Paintballing facilities, but should be purchased if not playing at a commercial location. Players who play without first using a chronograph put themselves and other players at risk. Changes in temperature greatly affect a Paintballing's velocity when propelled by compressed gases that undergo phase change, such as compressed carbon dioxide and compressed air, the most commonly used propellants. Markers should be chronographed several times throughout the day. Paintballing markers should also be chronographed after any adjustment, replacement of parts, such as the barrel, or paint as these changes generally affect the Paintballing's velocity.


Barrel blocking devices

All players must use some sort of barrel blocking device on their Paintballing marker when not actively playing. These devices generally take the form of a small bag, commonly known as a barrel sock, barrel cover or barrel condom, which covers the front end of the barrel and is held in place by an elastic cord looped around the Paintballing marker. The barrel sock thus catches any Paintballings that may be accidentally fired. Prior to the introduction of barrel socks in the late 1990s, barrel plugs, a piece of hard plastic with rubber O-rings placed into the front end of the barrel, were the most commonly used barrel blocking device. Because barrel plugs can fall out or be shot out of the barrel if a round is accidentally discharged, barrel socks are now required by the insurance policies of many commercial fields. More recent markers use a safety catch, where a button on the side of the marker is pressed to lock the firing trigger. However, even with the addition of a safety, players should always use a barrel blocking device.

In the UK, more advanced and reliable marker brands, such as Tippmann and Smart Parts, are favored, even by arena operators which require hundreds of markers.

Equally, in tournament play worldwide, it is uncommon to see players with barrel plugs. Typically they will have electronic markers, which can be turned off, effectively turning the marker into a 'dud' gun until it is restarted.

Occasionally Paintballing guns purchased may have large 'loading' levers that need to be pulled back nearly 180° to put the Paintballing into the barrel, then the lever must be clicked back into place to fire. These guns have very small magazines, therefore they are usually used for home practice on targets.


Player eliminations
Players eliminate each other from the game by hitting their opponents with a Paintballing that breaks upon impact and leaves them visibly marked with paint. Rules on how big a paint mark must be to count as a hit vary, but a paint mark from a Paintballing that breaks on some other object before impacting a player, referred to as splatter, does not count as a hit. Once a player has been marked, they are eliminated from the game.

Most rules consider hits on any body part, clothing, gear, or object the player is carrying or wearing as an elimination. This includes the marker, backpack or an object picked up from the field, such as a flag or a pod. Some rules do not count hits on the marker or head or both, or other areas of the body as an elimination, such as anywhere but the torso, or require more than one hit in certain areas for elimination. These special rules are usually found in scenario Paintballing games.

If a player is uncertain whether a mark they have received is a valid hit or not, possibly because the mark is from the spray of a Paintballing breaking on another nearby object, they can not see the part of the body where they have been struck by a Paintballing, or because the Paintballing may have been shot by a player who had already been eliminated, the player should ask a referee or a nearby teammate to determine whether or not the player has a valid hit. This request is commonly referred to as a 'paint check', and is most often requested by the player yelling the words 'paint check' to a nearby referee. Some game rules allow a referee to call a player 'neutral' during a paint check so that the referee can more closely inspect a player. If a player is called neutral, they must discontinue play while being checked and opponents may also not fire or advance on the neutral player.

Players may also be eliminated from the game for reasons other than being hit by a Paintballing, including calling themselves out by saying "I'm hit!" or "I'm out!", from paint marks from paint grenades or paint mines in games where such equipment is allowed, or due to a penalty, such as stepping out-of-bounds or leaving the starting station prior to the beginning of the game.

Because players who call themselves out are eliminated even if they are not actually hit, players should always check to see if a Paintballing that has hit them has indeed left a mark. A Paintballing may simply bounce off a player’s body without breaking, which does not count as a hit. Players may also call for a paint check on another player if they believe they have marked an opponent to ensure the player is promptly eliminated from the game, especially if the opposing player may not be aware they are hit or may be attempting to hide or remove a hit. Removing a hit and continuing to play is a severe form of cheating commonly known as 'wiping' and can result in severe penalties, including being permanently banned from the playing location at a recreational or commercial facility. In tournaments, a “3 for 1” penalty may be called, where the offending player and an additional three teammates are eliminated from play.


Surrender Rule
Recreational rules often suggest a player within a certain distance of an unaware opponent, usually 10 to 15 feet, should offer the unaware player's surrender by yelling "Surrender!" before they may open fire. If the opponent complies, either verbally or by raising their hand or marker, they are considered marked and are out of the match. However, if they refuse or attempt any hostile action, such as turning to fire, the challenging player may fire upon them. Getting hit by a Paintballing from close range can be painful, and it is considered polite and good sportsmanship to offer an opponent the opportunity to surrender when possible instead of unnecessarily shooting at close range.

This "rule" is subject to great interpretation between fields, and even between players, for a variety of reasons. A common field interpretation of the surrender rule is not to prevent two players in a heated exchange from shooting each other close range, but rather from having an experienced player mowing down a first-timer who is in shock and hiding in a bunker. Interpretation at the other end of the debate often stipulates an automatic elimination for any move where a surrender would be offered, such as surprise or bunkering. This strict variant is often called a "bunker tap rule," to differentiate it from a more lax interpretation.

This debate stems from the surrender rule being easily exploited, as the player offering a surrender opens himself to being shot by either his direct opponent or an opportunistic player elsewhere. The time it takes to offer and accept a surrender can halt a fast-paced maneuver, especially in speedball. Newer players can become packed with adrenaline in such situations, and often attempt to fire out of reflex. Thus, experienced players often decide to offer a surrender only in situations where the opponent is completely off guard, and will be too shocked to make any reflex action. For these reasons, when a bunkering move is executed, even in recreational play, a surrender is rarely offered unless field rules absolutely require it.

In tournament play there is no enforcement of a surrender rule. When a player catches an opponent off guard, they will fire until they see that the paint breaks, or until a referee calls the opponent out. Moves such as a 'run through', where a player runs down the field shooting opponents as he passes them and continuing on, have developed over time and are now important plays. Another popular move is "bunkering", where a player charges up to the bunker or barricade that an opposing player is behind and shoots them from over the top or around the side of the bunker.


Over Shooting
To over shoot is to repeatedly shoot a player after they are eliminated. This practice is frowned upon by most players, but some players specifically do this to new players. There is no set rule as to what constitutes over shooting. It varies in recreational play; each field has its own individual set of rules. However, in tournament play, it is generally up to the referee's discretion. The penalty for over shooting in tournaments is usually the elimination of the guilty player as well as another player from his or her own team, but each tournament has its own set of rules. Overshooting is sometimes also referred to as "bonus balling", usually by tournament players.


Blind Firing
To blind fire is to discharge a marker around a corner or over an object with your head still behind that object or corner, making you unable to see where you shoot. Blind firing is discouraged on many fields, for potential safety implications. As the shooter cannot see where their shots are landing, they could accidentally fire at somebody point blank, hit a person that had removed their mask (also a major safety violation), or otherwise cause damage or injury through indiscriminately firing paint at an unseen target.


Types of games

Basic variations
Main article: Paintballing variations
Capture the Flag - A team must take the flag from the designated flag station, often either at the opponents' flag station at the opposite side of the field, or in the center of the field. The flag must then be 'hung' at one's own flag station or the enemy flag station, respectively.
Elimination - A team or individual player must eliminate all of the opposing team.

A woodsball player lying in wait."King of the Hill" - two or more teams attempt to capture and hold one or more bases. The game is won by the team that holds the base(s) for the longest net amount of time.

Woodsball
Main article: Woodsball
Paintballing started out as a recreational game in wooded areas, with capture the flag and elimination being the most common formats. Woodsball can involve any range of players with a variety of bunker types. The size and terrain of woodsball fields make it unlikely that a player can observe more than a small subsection of the field at any given time. This limited field awareness coupled with the usually larger number of players causes woodsball games to generally last for an extended period of time. Many playing locations often have their own custom variations. Woodsball gives players the freedom to engage in any number of typical and atypical scenarios such as ambushes, assaults on fortified positions and protecting VIPs. Woodsball can be played throughout the year, although cold weather play often hinders the use of CO2 because lower temperatures don't allow the gas to expand properly. Playing woodsball in varying weather conditions further adds challenges and advantages for the players.

Woodsball is sometimes played in National Forest areas, although the same rules that apply to the discharge of firearms are applicable to Paintballing players.


Speedball
Main article: Speedball
Speedball is a type of Paintballing characterized by a small field size and artificial obstacles. While a woodsball field may cover several acres, speedball fields are usually less than half the size of a football field, and located on level, treeless terrain. Bunkers on a speedball field are man-made, and have evolved from wooden spools and crates to corrugated sewer piping to the customized inflatable obstacles in various shapes that are common today.

Because of the small field size, and the lack of foliage or any other objects aside from the artificial obstacles on the field, players can see from one end of the field to the other, and games are usually much shorter than those played in the woods. Since players can see each other and start the game within range of each other, action between opponents is immediate and lasts the entire game. Due to the smaller field size, there are usually fewer players per team than in woodsball, commonly from three to ten players.

While speedball is presently used in tournament play far more often than woodsball, many casual recreational players also enjoy speedball outside an organized, competitive setting, especially at indoor playing facilities where a woodsball field is not an option.


Tournament Paintballing

A 3-man team at their starting station.Organized Paintballing competition is nearly as old as the sport itself, starting with regional tournaments held at National Survival Game locations in 1983 and culminating in the National Survival Game National Championship (Won by Canadian team "The Unknown Rebels" from London, Ontario).[15]

Tournament Paintballing shares its origins with the sport as a whole in the woods, but as speedball became more common in the late 1990s, soon there became popular teams such as "Dynasty", which changed the sport forever, resulting in players moving from woodsball to speedball play. The small size of speedball fields brings several advantages to competitive play. Artificial obstacles allow the fields to be set up with each side in mirror image to the other, eliminating advantage due to different terrain on each side of woodsball fields. The flat, vegetation-free playing surface makes it easier for officials to see players and make the correct call, and coupled with the small field size allows spectators to see the entire game at once. There are many type of tournament rules and regulations for speedball, such as the number of players (7 vs. 7, 5 vs. 5, etc.) or time limits.

Since speedball fields don't have trees or other foliage, camouflage is not of any use. Camouflage clothing common in wooded play has been largely replaced in tournament play by colored team uniforms similar to those in other competitive team sports.


Stock class
Main article: Stock Paintballing
Stock Paintballing play has specific rules regarding the configuration of the marker, restricting the technology of the markers to mechanisms available in the early 1980s. Markers used in stock class play must use a pump action to fire, can not hold more than 10 to 20 rounds of paint, must be powered by 12-gram carbon dioxide powerlets, and must hold Paintballings in a linear feed tube parallel to the barrel.

A pump action Paintballing marker lacks an automated mechanism for moving the bolt between the firing and loading position, and instead has the bolt attached to a manual cocking mechanism. Using a pump handle attached to the cocking mechanism, the player must slide the bolt back to allow the next Paintballing to fall into the marker, then push the bolt (and the Paintballing) forward into the chamber, requiring a total of two separate movements to cycle the marker. After the bolt has been moved forward and the Paintballing is in the chamber, the Paintballing marker is ready to be fired and expel the Paintballing.

A 12 gram CO2 powerlet will typically only fire 20 to 40 rounds, depending on the efficiency of the marker, before needing to be changed for a new powerlet. Because the Paintballings are lined up parallel to the barrel, they will not naturally fall into the marker while it is held in a level firing position, requiring the marker to be tipped (rocked) forward or backward before being pumped (re-cocked). This complete action for loading another Paintballing into the chamber of a Stock Class marker is thus called "Rock & Cock".


Reball or T-ball
A "reball" is a rubber-like substitute for a Paintballing, whilst a 'T-ball' is slightly harder. Reball is a brand name, as is T-ball, but is often used when describing Rufus Dawg Target Balls, and other knock-offs. Reballs are the same size as normal Paintballings but weigh less, and do not contain a paint filling. While they do not break open to leave a paint mark on players, the lack of filling makes them useful for indoor locations where accumulation of paint from broken Paintballings would be a problem. A reball is more expensive than a Paintballing, but since they can be reused, they are cheaper over the long term. Some Paintballing parks have added dedicated reball fields. The primary use of reballs, as intended initially by the manufacturer, is as a practice aid for teams who wish to practice and save money by using reusable ammunition. Other manufacturers have made Reball duplicates like the V-Ball, a Velcro (hence the name V-Ball) reusable Paintballing. Reballs are also used at a lower velocity because of their inability to break on whoever they hit. For example, a Regular Paintballing will normally be shot at 280-290 ft/s, but a Reball is supposed to be used at around 250 ft/s (76 m/s). Reballs themselves were preceded by Lazerballs by Brass Eagle. These were of a larger caliber than a Paintballing, and designed specifically for Family Fun Centers and other venues where paint clean-up would be an issue.


Scenario players in camouflage.
Types of players
Players usually fall into one of four categories: recreational, woodsball, scenario, and tournament.

The recreational class encompasses a range of levels of involvement in the sport, from occasional players (church groups, birthday parties, or bachelor parties) to more regular players who may own their own entry-level equipment but do not play in tournaments. Recreational players may play at commercial Paintballing parks or on private land.

According to the Sporting Goods Manufacturer's Association, of the approximately 10 million people who participate in Paintballing annually only about 15% (1.5 million) of them play 15 or more times per year. This 15% can be subdivided into three groups: scenario players, woodsball players and tournament players. While these three groups can differ in style of play and appearance, the most devoted members of all three groups may spend thousands of dollars per year not only on Paintballing equipment, but also on travel to Paintballing events.


Playing locations
Most players prefer to go to commercial Paintballing parks, which charge for admission. These Paintballing parks usually feature different themed fields (e.g. woods, jungle, city, or historical battlefield), as well as a complex of speedball fields for speedball and tournament teams. Some commercial fields are indoors, allowing players to play when it is too hot, too wet, or too dark outside. Commercial fields also (but not always) provide such amenities as bathrooms, picnic areas, lockers, equipment rentals, air refills, and even food service. These fields adhere to specific safety and insurance standards and have a paid staff, including referees, whose job is to make sure players are instructed in proper play in a manner that ensures all participants' safety. In order to avoid liability, commercial fields strictly monitor Paintballing velocity with chronographs.

A typical speedball field, often used for tournaments.Players that find commercial fields to be too expensive or too crowded sometimes play on private land, often referred to as "renegade" play or "outlaw ball". Though less expensive and less structured than play at a commercial facility, the lack of safety protocols, instruction, and oversight means that the vast majority of injuries incurred by Paintballing players occur in these "renegade" games. Private landowners may also be liable for injuries sustained on their property, especially if they opt to charge fees for play.

Major scenario and tournament events may sometimes occur at other locations like fairgrounds, military bases, or stadiums, essentially turning them into temporary Paintballing parks. The same trained staff and insurance found at permanent commercial Paintballing parks can be found at these events.

Special Ops Paintballing created the Game Locator [16] in 2005 to allow Paintballing players to post any type of games, search for games by distance, and opt-in to games.

Paintballing equipment
Main article: Paintballing equipment
Paintballing equipment varies depending on the type of Paintballing game being played and the skill level of those playing. Every player, however, requires three basic pieces of equipment:

Mask: Absolutely necessary for players' protection.
Complete Paintballing marker: Markers usually also require some sort of loader/hopper and propellant to work.
Paintballings: To eliminate other players.
A full set of Paintballing gear may cost anywhere from under $100 to several thousand USD, depending on the equipment. Some players may invest hundreds of dollars in equipment to improve accuracy, rate of fire, weight, reliability, comfort, or aesthetics. Instead of purchasing their gear, occasional players may instead rent equipment from a Paintballing facility for about $10-$80 USD per day.


Strategies and tactics
Main article: Paintballing Strategy
Paintballing, like many other games, revolves more around teamwork than it does equipment or even the skill of individual players. A well-organized team working together can defeat a team whose players are in disarray, even if individual members of the confused team have better skills and gear. Communication is key to a winning team, and often presence of mind and teamwork help to win a game.

Different game types, woodsball, speedball and scenario Paintballing, all have their own different strategies, although woodsball and scenario Paintballing share many of their strategies.


A Paintballing team prepares to breakout.
Paintballing terminology
Main article: Glossary of Paintballing Terms
Due to the unique nature of Paintballing and Paintballing equipment, players have developed a large body of jargon to describe the special kinds of tactics, equipment, phenomena, and even people found in the game. While most of the terms are neologisms, many are also borrowed from gamer and military culture.

Recently, professional players have started signing contracts and getting paid. Ex-Dynasty player, Oliver Lang, widely regarded as the best player in the world, signed a 3-year contract with the Los Angeles Ironmen for $100,000. Many players see this as the next step to the acceptance of Paintballing as a legitimate sport.


Paintballing leagues
Main article: Paintballing league
Professional, semi-professional, and divisional leagues regularly hold high-class, well-organized tournaments involving a large number of professional teams, crowds of spectators, and large cash prizes. Though most of the major leagues are based in the United States, many leagues in Europe have become powerhouses in their own right, drawing thousands of spectators at every event. Major national leagues include the National Professional Paintballing League (United States), Paintballing Sports Promotions (United States), NXL (United States), and the Millennium Series (Europe).

Paintballing in popular culture
Trivia sections are discouraged under Wikipedia guidelines.
The article could be improved by integrating relevant items and removing inappropriate ones.

In 1985, the movie "Gotcha!", starring Anthony Edwards as a college student who was part of a game where several college students hunted one another around campus with Paintballing markers.
In 2005, rapper B-Real (of Cypress Hill), wrote the song Play it for Real about the sport of Paintballing. B-Real currently plays competitive Paintball and has contributed to the Greg Hastings' series of Paintballing Games.
A simulation of the sport of Paintballing, using NPPL-like tournament play, and featuring actual professional Paintballing players and licensed-equipment from actual Paintballing manufacturers, was created by game developer The Whole Experience. The game, Greg Hastings Tournament Paintballing, was released in 2004, and a sequel of the game, Greg Hastings Tournament Paintballing MAX'D, was released in 2005.
The independent film Blackballed: The Bobby Dukes Story was about Paintballing, and brought some interest and attention to the sport from the outside community. It was one of the first widely released films to be primarily about Paintballing.
ESPN2 has broadcast the 2005 U.S. Paintballing Championships, also known as the NPPL Super 7, in what has been widely considered the best showing of Paintballing on television to date. The U.S. Paintballing Championships was filmed at the Miami leg of the NPPL season.
The first big time Movie/DVD of Paintballing, "Push", chronicles Team Iron Men, Avalanche, Aftershock and other popular players. The movie was put out by Dye and chronicles the hunt for the elusive World Cup Championship. This movie set the standard for future Paintballing documentaries and movies.
The 2006 movie "Failure To Launch" featured a substantial sequence in which characters played by Matthew McConaughey and Sarah Jessica Parker and others compete in a speedball game. Although it shows the positive aspects it also shows unsafe procedures (such as uncovered barrels in the staging area and removing masks on the field), that could lead to serious injury.
There is a very popular Half Life modification based on Paintballing called Digital Paintballing
William Shatner is an avid Paintballing player, and has hosted and promoted large Paintballing events that support his charity, Ahead with Horses.
Several televised comedy and cartoon series, such as "Spaced", "The Simpsons", "King of The Hill", "Malcolm in the Middle", "The King of Queens", "Greg The Bunny", and "The Bernie Mac Show", have included Paintballing story lines. Depictions of the sport on television may not be accurate, however, especially in regard to safety rules.
The 2006 movie "Man of the year" featured a Paintballing scene in a woods setting.
The 2006 movie "School for Scoundrels" featured a Paintballing scene in a woods setting. It should be noted that the players in the movie were not demonstrating proper safety. Their markers were live and had no barrel bags on, and no one was wearing a mask.
Special Ops Paintballing is producing a Paintballing TV show titled Armchair Commandos, and it will air late 2007, early 2008.
Jackass: The Movie features several scenes where various cast members, wearing masks, get shot at close range by Paintballing guns. One scene involves one of them spinning around on a giant dart-board while being shot at.
In the movie RV, the Gornickes aim Paintballing markers out of the bus to try and stop the Monro family, who react by swerving off to an exit.
A well known internet Paintballing group, Marsh River Paintballing Crew, is known as a E-Series Crew, as they post their games on their website for public viewing with frequent special guests.
The Guys from the TV series, American Chopper, played a woods game in one of their episodes.


...cited from Wikipedia

 
 
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