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Paintballing is
a combat sport in which participants eliminate opponents from play
by hitting them with Paintballs (spherical gelatin capsules containing
primarily polyethylene glycol, other non-toxic and water-soluble
substances, and dye) shot from a compressed-gas-powered "marker".
Paintballing draws a wide array of players, and the Sporting Goods
Manufacturer's Association estimates that over 10 million people
play annually in the United States alone. Insurance statistics show
that Paintballing is one of the safest sports in existence, even more
so than tennis.[1]
Games can be played either indoors or outdoors and take various
forms, of which some of the most popular are woodsball, scenario
and speedball, also sometimes known as tourneyball under various
circumstances. Rules for playing Paintballing vary widely, with most
designed to ensure that participants enjoy the sport in a safe environment.
The sport requires a significant amount of equipment and has even
developed its own slang.
A game of Paintballing usually involves two opposing teams seeking
to eliminate all of the other team's players or to complete an objective,
such as retrieving a flag, eliminating a specific player, or other
Paintballing variations. An average, non-professional game of Paintballing
usually lasts around five minutes to half an hour. Since its inception,
Paintballing has drawn a crowd of both casual and serious players.
History
A graph showing the number of Paintballing players in the U.S. from
1998 to 2004.The first Paintballs were created by the Nelson Paint
Company in the 1950s for forestry service use in marking trees from
a distance, and were also used by cattlemen to mark cows.[2] Two
decades later, Paintballs were used in a survival game between two
friends in the woods of Henniker, New Hampshire, and Paintballing
as a sport was born.
In 1976, Hayes Noel, a stock trader, Bob Gurnsey, and his friend
Charles Gaines, a writer[3], were walking home and chatting about
Gaines' recent trip to Africa and his experiences hunting buffalo.
Eager to recreate the adrenaline rush that came with the thrill
of the hunt, and inspired by Richard Connell's The Most Dangerous
Game, the two friends came up with the idea to create a game where
they could stalk and hunt each other.[4]
In the ensuing months, the friends talked about what sorts of qualities
and characteristics made for a good hunter and survivalist. They
were stumped, however, on how to devise a test of those skills.
It wasn't until a year and a half later that George Butler, a friend
of theirs, showed them a Paintballing gun in an agricultural catalog.
The gun was a Nelspot 007 marker manufactured by the Nelson Paint
Company.[5]
Twelve players competed against each other with Nelspot 007s pistols
in the first Paintballing game on June 27, 1981. They were: Bob Jones,
a novelist and staff writer for Sports Illustrated and an experienced
hunter, Ronnie Simpkins, a farmer from Alabama and a master turkey
hunter, Jerome Gary, a New York film producer, Carl Sandquist, a
New Hampshire contracting estimator, Ritchie White, the New Hampshire
forester, Ken Barrett, a New York venturer and hunter, Joe Drinon,
a stock-broker and former Golden Gloves boxer from New Hampshire,
Bob Carlson, a trauma surgeon and hunter from Alabama, and Lionel
Atwill, a writer for Sports Afield, a hunter and a Vietnam vet,
Charles Gaines, Bob Gurnsey, and Hayes Noel. The game was capture
the flag on an 80 acre wooded cross-country ski area.
Thereafter, the friends devised basic rules for the game fashioned
along the lines of capture the flag, and invited friends and a writer
from Sports Illustrated to play. They called their game "Survival,"
and an article about the game was published in the June 1980 issue
of Sports Illustrated.[6] As national interest in the game steadily
built, Bob Gurnsey formed a company, National Survival Game, and
entered a contract with Nelson Paint Company to be the sole distributor
of their Paintballing equipment.[7] Thereafter, they licensed to franchisees
in other states the right to sell their guns, paint, and goggles.
As a result of their monopoly on equipment, they turned a profit
in only six months.[8]
The first games of Paintballing were very different from modern Paintballing
games. Nelspot pistols were the only gun available. They used 12-gram
CO2 cartridges, held at most 10 rounds, and had to be tilted to
roll the ball into the chamber and then recocked after each shot.
Dedicated Paintballing masks had not yet been created, so players wore
shop glasses that left the rest of their faces exposed. The first
Paintballings were oil-based and thus not water soluble; "turpentine
parties" were common after a day of play.[9] Games often lasted
for hours as players stalked each other, and since each player had
only a limited number of rounds, shooting was rare.[10]
Between 1981 and 1983, rival manufacturers such as PMI began to
create competing products, and it was during those years that the
sport took off.[11] Paintballing technology gradually developed as
manufacturers added a front-mounted pump in order to make recocking
easier, then replaced the 12-gram cartridges with larger air tanks,
commonly referred to as "constant air".[12] These basic
innovations were later followed by gravity feed hoppers and 45-degree
elbows to facilitate loading from the hopper.[13]
Common rules of play
The following are the most basic and common Paintballing rules. While
there is little variation in safety rules, variation in other game
rules is quite common, and players should ask about the specific
rules where they are playing.
Safety rules
A typical Paintballing mask with a MARPAT cover. Like many sports,
safe participation in Paintballing requires observance of proper
safety procedure. When safety rules are followed, Paintballing is
extremely safe, with an injury rate of only 0.2 injuries per 1,000
exposures.[14]
Goggle system
The most important rule in Paintballing is that all players must wear
a protective goggle system or mask at all times when they are playing
or near other people who are playing. While Paintballings will not
cause permanent injury to most areas of the body, the eyes, and
to a lesser extent the ears, are vulnerable to serious injury if
hit by a Paintballing. Paintballing masks are specifically designed for
the sport, and the goggles are capable of withstanding a direct
hit from a Paintballing traveling at well over 300 feet per second
(90 m/s), the safety limit adopted by Paintballing marker manufacturers.
Most masks have flaps that protect the ears, and some include a
visor to shade the player from sunlight. Some players use masks
that cover the entire head for maximum protection, while the majority
of tournament-level players choose smaller masks that offer a wider
field of view, better hearing, vocal communication and more venting.
Recently, small timers were created to fit in the goggle, alerting
the user to a certain time in the game.
Paintball velocity
In addition to the mandatory use of masks, Paintballing markers
must not fire Paintballings that exceed a certain velocity. The
industry standard maximum velocity for safe play is 300 feet per
second (90 m/s).
Many commercial Paintballing facilities mandate a lower velocity,
usually around 280 feet per second (85.4 m/s, 307 km/h or 191 mph),
with a muzzle energy of approximately 11 joules, in order to create
an extra margin of safety. Being hit by a Paintballing can be painful
at any range but most especially at point blank range. Recreational
players sometimes use a "barrel tap" rule where a player
is out if they are tapped with an opponent's barrel. (Also see surrender
rule below)
Paintballing velocity is measured using a chronograph. Chronographs
are standard equipment at commercial Paintballing facilities, but should
be purchased if not playing at a commercial location. Players who
play without first using a chronograph put themselves and other
players at risk. Changes in temperature greatly affect a Paintballing's
velocity when propelled by compressed gases that undergo phase change,
such as compressed carbon dioxide and compressed air, the most commonly
used propellants. Markers should be chronographed several times
throughout the day. Paintballing markers should also be chronographed
after any adjustment, replacement of parts, such as the barrel,
or paint as these changes generally affect the Paintballing's velocity.
Barrel blocking devices
All players must use some sort of barrel blocking device on their
Paintballing marker when not actively playing. These devices generally
take the form of a small bag, commonly known as a barrel sock, barrel
cover or barrel condom, which covers the front end of the barrel
and is held in place by an elastic cord looped around the Paintballing
marker. The barrel sock thus catches any Paintballings that may be
accidentally fired. Prior to the introduction of barrel socks in
the late 1990s, barrel plugs, a piece of hard plastic with rubber
O-rings placed into the front end of the barrel, were the most commonly
used barrel blocking device. Because barrel plugs can fall out or
be shot out of the barrel if a round is accidentally discharged,
barrel socks are now required by the insurance policies of many
commercial fields. More recent markers use a safety catch, where
a button on the side of the marker is pressed to lock the firing
trigger. However, even with the addition of a safety, players should
always use a barrel blocking device.
In the UK, more advanced and reliable marker brands, such as Tippmann
and Smart Parts, are favored, even by arena operators which require
hundreds of markers.
Equally, in tournament play worldwide, it is uncommon to see players
with barrel plugs. Typically they will have electronic markers,
which can be turned off, effectively turning the marker into a 'dud'
gun until it is restarted.
Occasionally Paintballing guns purchased may have large 'loading'
levers that need to be pulled back nearly 180° to put the Paintballing
into the barrel, then the lever must be clicked back into place
to fire. These guns have very small magazines, therefore they are
usually used for home practice on targets.
Player eliminations
Players eliminate each other from the game by hitting their opponents
with a Paintballing that breaks upon impact and leaves them visibly
marked with paint. Rules on how big a paint mark must be to count
as a hit vary, but a paint mark from a Paintballing that breaks on
some other object before impacting a player, referred to as splatter,
does not count as a hit. Once a player has been marked, they are
eliminated from the game.
Most rules consider hits on any body part, clothing, gear, or object
the player is carrying or wearing as an elimination. This includes
the marker, backpack or an object picked up from the field, such
as a flag or a pod. Some rules do not count hits on the marker or
head or both, or other areas of the body as an elimination, such
as anywhere but the torso, or require more than one hit in certain
areas for elimination. These special rules are usually found in
scenario Paintballing games.
If a player is uncertain whether a mark they have received is a
valid hit or not, possibly because the mark is from the spray of
a Paintballing breaking on another nearby object, they can not see
the part of the body where they have been struck by a Paintballing,
or because the Paintballing may have been shot by a player who had
already been eliminated, the player should ask a referee or a nearby
teammate to determine whether or not the player has a valid hit.
This request is commonly referred to as a 'paint check', and is
most often requested by the player yelling the words 'paint check'
to a nearby referee. Some game rules allow a referee to call a player
'neutral' during a paint check so that the referee can more closely
inspect a player. If a player is called neutral, they must discontinue
play while being checked and opponents may also not fire or advance
on the neutral player.
Players may also be eliminated from the game for reasons other
than being hit by a Paintballing, including calling themselves out
by saying "I'm hit!" or "I'm out!", from paint
marks from paint grenades or paint mines in games where such equipment
is allowed, or due to a penalty, such as stepping out-of-bounds
or leaving the starting station prior to the beginning of the game.
Because players who call themselves out are eliminated even if
they are not actually hit, players should always check to see if
a Paintballing that has hit them has indeed left a mark. A Paintballing
may simply bounce off a player’s body without breaking, which
does not count as a hit. Players may also call for a paint check
on another player if they believe they have marked an opponent to
ensure the player is promptly eliminated from the game, especially
if the opposing player may not be aware they are hit or may be attempting
to hide or remove a hit. Removing a hit and continuing to play is
a severe form of cheating commonly known as 'wiping' and can result
in severe penalties, including being permanently banned from the
playing location at a recreational or commercial facility. In tournaments,
a “3 for 1” penalty may be called, where the offending
player and an additional three teammates are eliminated from play.
Surrender Rule
Recreational rules often suggest a player within a certain distance
of an unaware opponent, usually 10 to 15 feet, should offer the
unaware player's surrender by yelling "Surrender!" before
they may open fire. If the opponent complies, either verbally or
by raising their hand or marker, they are considered marked and
are out of the match. However, if they refuse or attempt any hostile
action, such as turning to fire, the challenging player may fire
upon them. Getting hit by a Paintballing from close range can be painful,
and it is considered polite and good sportsmanship to offer an opponent
the opportunity to surrender when possible instead of unnecessarily
shooting at close range.
This "rule" is subject to great interpretation between
fields, and even between players, for a variety of reasons. A common
field interpretation of the surrender rule is not to prevent two
players in a heated exchange from shooting each other close range,
but rather from having an experienced player mowing down a first-timer
who is in shock and hiding in a bunker. Interpretation at the other
end of the debate often stipulates an automatic elimination for
any move where a surrender would be offered, such as surprise or
bunkering. This strict variant is often called a "bunker tap
rule," to differentiate it from a more lax interpretation.
This debate stems from the surrender rule being easily exploited,
as the player offering a surrender opens himself to being shot by
either his direct opponent or an opportunistic player elsewhere.
The time it takes to offer and accept a surrender can halt a fast-paced
maneuver, especially in speedball. Newer players can become packed
with adrenaline in such situations, and often attempt to fire out
of reflex. Thus, experienced players often decide to offer a surrender
only in situations where the opponent is completely off guard, and
will be too shocked to make any reflex action. For these reasons,
when a bunkering move is executed, even in recreational play, a
surrender is rarely offered unless field rules absolutely require
it.
In tournament play there is no enforcement of a surrender rule.
When a player catches an opponent off guard, they will fire until
they see that the paint breaks, or until a referee calls the opponent
out. Moves such as a 'run through', where a player runs down the
field shooting opponents as he passes them and continuing on, have
developed over time and are now important plays. Another popular
move is "bunkering", where a player charges up to the
bunker or barricade that an opposing player is behind and shoots
them from over the top or around the side of the bunker.
Over Shooting
To over shoot is to repeatedly shoot a player after they are eliminated.
This practice is frowned upon by most players, but some players
specifically do this to new players. There is no set rule as to
what constitutes over shooting. It varies in recreational play;
each field has its own individual set of rules. However, in tournament
play, it is generally up to the referee's discretion. The penalty
for over shooting in tournaments is usually the elimination of the
guilty player as well as another player from his or her own team,
but each tournament has its own set of rules. Overshooting is sometimes
also referred to as "bonus balling", usually by tournament
players.
Blind Firing
To blind fire is to discharge a marker around a corner or over an
object with your head still behind that object or corner, making
you unable to see where you shoot. Blind firing is discouraged on
many fields, for potential safety implications. As the shooter cannot
see where their shots are landing, they could accidentally fire
at somebody point blank, hit a person that had removed their mask
(also a major safety violation), or otherwise cause damage or injury
through indiscriminately firing paint at an unseen target.
Types of games
Basic variations
Main article: Paintballing variations
Capture the Flag
- A team must take the flag from the designated flag station, often
either at the opponents' flag station at the opposite side of the
field, or in the center of the field. The flag must then be 'hung'
at one's own flag station or the enemy flag station, respectively.
Elimination - A team or individual player must eliminate all of
the opposing team.
A woodsball player lying in wait."King of the Hill"
- two or more teams attempt to capture and hold one or more bases.
The game is won by the team that holds the base(s) for the longest
net amount of time.
Woodsball
Main article: Woodsball
Paintballing started out as a recreational game in wooded areas, with
capture the flag and elimination being the most common formats.
Woodsball can involve any range of players with a variety of bunker
types. The size and terrain of woodsball fields make it unlikely
that a player can observe more than a small subsection of the field
at any given time. This limited field awareness coupled with the
usually larger number of players causes woodsball games to generally
last for an extended period of time. Many playing locations often
have their own custom variations. Woodsball gives players the freedom
to engage in any number of typical and atypical scenarios such as
ambushes, assaults on fortified positions and protecting VIPs. Woodsball
can be played throughout the year, although cold weather play often
hinders the use of CO2 because lower temperatures don't allow the
gas to expand properly. Playing woodsball in varying weather conditions
further adds challenges and advantages for the players.
Woodsball is sometimes played in National Forest areas, although
the same rules that apply to the discharge of firearms are applicable
to Paintballing players.
Speedball
Main article: Speedball
Speedball is a type of Paintballing characterized by a small field
size and artificial obstacles. While a woodsball field may cover
several acres, speedball fields are usually less than half the size
of a football field, and located on level, treeless terrain. Bunkers
on a speedball field are man-made, and have evolved from wooden
spools and crates to corrugated sewer piping to the customized inflatable
obstacles in various shapes that are common today.
Because of the small field size, and the lack of foliage or any
other objects aside from the artificial obstacles on the field,
players can see from one end of the field to the other, and games
are usually much shorter than those played in the woods. Since players
can see each other and start the game within range of each other,
action between opponents is immediate and lasts the entire game.
Due to the smaller field size, there are usually fewer players per
team than in woodsball, commonly from three to ten players.
While speedball is presently used in tournament play far more often
than woodsball, many casual recreational players also enjoy speedball
outside an organized, competitive setting, especially at indoor
playing facilities where a woodsball field is not an option.
Tournament Paintballing
A 3-man team at their starting station.Organized Paintballing competition
is nearly as old as the sport itself, starting with regional tournaments
held at National Survival Game locations in 1983 and culminating
in the National Survival Game National Championship (Won by Canadian
team "The Unknown Rebels" from London, Ontario).[15]
Tournament Paintballing shares its origins with the sport as a whole
in the woods, but as speedball became more common in the late 1990s,
soon there became popular teams such as "Dynasty", which
changed the sport forever, resulting in players moving from woodsball
to speedball play. The small size of speedball fields brings several
advantages to competitive play. Artificial obstacles allow the fields
to be set up with each side in mirror image to the other, eliminating
advantage due to different terrain on each side of woodsball fields.
The flat, vegetation-free playing surface makes it easier for officials
to see players and make the correct call, and coupled with the small
field size allows spectators to see the entire game at once. There
are many type of tournament rules and regulations for speedball,
such as the number of players (7 vs. 7, 5 vs. 5, etc.) or time limits.
Since speedball fields don't have trees or other foliage, camouflage
is not of any use. Camouflage clothing common in wooded play has
been largely replaced in tournament play by colored team uniforms
similar to those in other competitive team sports.
Stock class
Main article: Stock Paintballing
Stock Paintballing play has specific rules regarding the configuration
of the marker, restricting the technology of the markers to mechanisms
available in the early 1980s. Markers used in stock class play must
use a pump action to fire, can not hold more than 10 to 20 rounds
of paint, must be powered by 12-gram carbon dioxide powerlets, and
must hold Paintballings in a linear feed tube parallel to the barrel.
A pump action Paintballing marker lacks an automated mechanism for
moving the bolt between the firing and loading position, and instead
has the bolt attached to a manual cocking mechanism. Using a pump
handle attached to the cocking mechanism, the player must slide
the bolt back to allow the next Paintballing to fall into the marker,
then push the bolt (and the Paintballing) forward into the chamber,
requiring a total of two separate movements to cycle the marker.
After the bolt has been moved forward and the Paintballing is in the
chamber, the Paintballing marker is ready to be fired and expel the
Paintballing.
A 12 gram CO2 powerlet will typically only fire 20 to 40 rounds,
depending on the efficiency of the marker, before needing to be
changed for a new powerlet. Because the Paintballings are lined up
parallel to the barrel, they will not naturally fall into the marker
while it is held in a level firing position, requiring the marker
to be tipped (rocked) forward or backward before being pumped (re-cocked).
This complete action for loading another Paintballing into the chamber
of a Stock Class marker is thus called "Rock & Cock".
Reball or T-ball
A "reball" is a rubber-like substitute for a Paintballing,
whilst a 'T-ball' is slightly harder. Reball is a brand name, as
is T-ball, but is often used when describing Rufus Dawg Target Balls,
and other knock-offs. Reballs are the same size as normal Paintballings
but weigh less, and do not contain a paint filling. While they do
not break open to leave a paint mark on players, the lack of filling
makes them useful for indoor locations where accumulation of paint
from broken Paintballings would be a problem. A reball is more expensive
than a Paintballing, but since they can be reused, they are cheaper
over the long term. Some Paintballing parks have added dedicated reball
fields. The primary use of reballs, as intended initially by the
manufacturer, is as a practice aid for teams who wish to practice
and save money by using reusable ammunition. Other manufacturers
have made Reball duplicates like the V-Ball, a Velcro (hence the
name V-Ball) reusable Paintballing. Reballs are also used at a lower
velocity because of their inability to break on whoever they hit.
For example, a Regular Paintballing will normally be shot at 280-290
ft/s, but a Reball is supposed to be used at around 250 ft/s (76
m/s). Reballs themselves were preceded by Lazerballs by Brass Eagle.
These were of a larger caliber than a Paintballing, and designed specifically
for Family Fun Centers and other venues where paint clean-up would
be an issue.
Scenario players in camouflage.
Types of players
Players usually fall into one of four categories: recreational,
woodsball, scenario, and tournament.
The recreational class encompasses a range of levels of involvement
in the sport, from occasional players (church groups, birthday parties,
or bachelor parties) to more regular players who may own their own
entry-level equipment but do not play in tournaments. Recreational
players may play at commercial Paintballing parks or on private land.
According to the Sporting Goods Manufacturer's Association, of
the approximately 10 million people who participate in Paintballing
annually only about 15% (1.5 million) of them play 15 or more times
per year. This 15% can be subdivided into three groups: scenario
players, woodsball players and tournament players. While these three
groups can differ in style of play and appearance, the most devoted
members of all three groups may spend thousands of dollars per year
not only on Paintballing equipment, but also on travel to Paintballing
events.
Playing locations
Most players prefer to go to commercial Paintballing parks, which charge
for admission. These Paintballing parks usually feature different themed
fields (e.g. woods, jungle, city, or historical battlefield), as
well as a complex of speedball fields for speedball and tournament
teams. Some commercial fields are indoors, allowing players to play
when it is too hot, too wet, or too dark outside. Commercial fields
also (but not always) provide such amenities as bathrooms, picnic
areas, lockers, equipment rentals, air refills, and even food service.
These fields adhere to specific safety and insurance standards and
have a paid staff, including referees, whose job is to make sure
players are instructed in proper play in a manner that ensures all
participants' safety. In order to avoid liability, commercial fields
strictly monitor Paintballing velocity with chronographs.
A typical speedball field, often used for tournaments.Players
that find commercial fields to be too expensive or too crowded sometimes
play on private land, often referred to as "renegade"
play or "outlaw ball". Though less expensive and less
structured than play at a commercial facility, the lack of safety
protocols, instruction, and oversight means that the vast majority
of injuries incurred by Paintballing players occur in these "renegade"
games. Private landowners may also be liable for injuries sustained
on their property, especially if they opt to charge fees for play.
Major scenario and tournament events may sometimes occur at other
locations like fairgrounds, military bases, or stadiums, essentially
turning them into temporary Paintballing parks. The same trained staff
and insurance found at permanent commercial Paintballing parks can
be found at these events.
Special Ops Paintballing created the Game Locator [16] in 2005 to
allow Paintballing players to post any type of games, search for games
by distance, and opt-in to games.
Paintballing equipment
Main article: Paintballing equipment
Paintballing equipment varies depending on the type of Paintballing game
being played and the skill level of those playing. Every player,
however, requires three basic pieces of equipment:
Mask: Absolutely necessary for players' protection.
Complete Paintballing marker: Markers usually also require some sort
of loader/hopper and propellant to work.
Paintballings: To eliminate other players.
A full set of Paintballing gear may cost anywhere from under $100 to
several thousand USD, depending on the equipment. Some players may
invest hundreds of dollars in equipment to improve accuracy, rate
of fire, weight, reliability, comfort, or aesthetics. Instead of
purchasing their gear, occasional players may instead rent equipment
from a Paintballing facility for about $10-$80 USD per day.
Strategies and tactics
Main article: Paintballing Strategy
Paintballing, like many other games, revolves more around teamwork
than it does equipment or even the skill of individual players.
A well-organized team working together can defeat a team whose players
are in disarray, even if individual members of the confused team
have better skills and gear. Communication is key to a winning team,
and often presence of mind and teamwork help to win a game.
Different game types, woodsball, speedball and scenario Paintballing,
all have their own different strategies, although woodsball and
scenario Paintballing share many of their strategies.
A Paintballing team prepares to breakout.
Paintballing terminology
Main article: Glossary of Paintballing Terms
Due to the unique nature of Paintballing and Paintballing equipment,
players have developed a large body of jargon to describe the special
kinds of tactics, equipment, phenomena, and even people found in
the game. While most of the terms are neologisms, many are also
borrowed from gamer and military culture.
Recently, professional players have started signing contracts and
getting paid. Ex-Dynasty player, Oliver Lang, widely regarded as
the best player in the world, signed a 3-year contract with the
Los Angeles Ironmen for $100,000. Many players see this as the next
step to the acceptance of Paintballing as a legitimate sport.
Paintballing leagues
Main article: Paintballing league
Professional, semi-professional, and divisional leagues regularly
hold high-class, well-organized tournaments involving a large number
of professional teams, crowds of spectators, and large cash prizes.
Though most of the major leagues are based in the United States,
many leagues in Europe have become powerhouses in their own right,
drawing thousands of spectators at every event. Major national leagues
include the National Professional Paintballing League (United States),
Paintballing Sports Promotions (United States), NXL (United States),
and the Millennium Series (Europe).
Paintballing in popular culture
Trivia sections are discouraged under Wikipedia guidelines.
The article could be improved by integrating relevant items and
removing inappropriate ones.
In 1985, the movie "Gotcha!", starring Anthony Edwards
as a college student who was part of a game where several college
students hunted one another around campus with Paintballing markers.
In 2005, rapper B-Real (of Cypress Hill), wrote the song Play it
for Real about the sport of Paintballing. B-Real currently plays
competitive Paintball and has contributed to the Greg Hastings'
series of Paintballing Games.
A simulation of the sport of Paintballing, using NPPL-like tournament
play, and featuring actual professional Paintballing players and licensed-equipment
from actual Paintballing manufacturers, was created by game developer
The Whole Experience. The game, Greg Hastings Tournament Paintballing,
was released in 2004, and a sequel of the game, Greg Hastings Tournament
Paintballing MAX'D, was released in 2005.
The independent film Blackballed: The Bobby Dukes Story was about
Paintballing, and brought some interest and attention to the sport
from the outside community. It was one of the first widely released
films to be primarily about Paintballing.
ESPN2 has broadcast the 2005 U.S. Paintballing Championships, also
known as the NPPL Super 7, in what has been widely considered the
best showing of Paintballing on television to date. The U.S. Paintballing
Championships was filmed at the Miami leg of the NPPL season.
The first big time Movie/DVD of Paintballing, "Push", chronicles
Team Iron Men, Avalanche, Aftershock and other popular players.
The movie was put out by Dye and chronicles the hunt for the elusive
World Cup Championship. This movie set the standard for future Paintballing
documentaries and movies.
The 2006 movie "Failure To Launch" featured a substantial
sequence in which characters played by Matthew McConaughey and Sarah
Jessica Parker and others compete in a speedball game. Although
it shows the positive aspects it also shows unsafe procedures (such
as uncovered barrels in the staging area and removing masks on the
field), that could lead to serious injury.
There is a very popular Half Life modification based on Paintballing
called Digital Paintballing
William Shatner is an avid Paintballing player, and has hosted and
promoted large Paintballing events that support his charity, Ahead
with Horses.
Several televised comedy and cartoon series, such as "Spaced",
"The Simpsons", "King of The Hill", "Malcolm
in the Middle", "The King of Queens", "Greg
The Bunny", and "The Bernie Mac Show", have included
Paintballing story lines. Depictions of the sport on television may
not be accurate, however, especially in regard to safety rules.
The 2006 movie "Man of the year" featured a Paintballing
scene in a woods setting.
The 2006 movie "School for Scoundrels" featured a Paintballing
scene in a woods setting. It should be noted that the players in
the movie were not demonstrating proper safety. Their markers were
live and had no barrel bags on, and no one was wearing a mask.
Special Ops Paintballing is producing a Paintballing TV show titled Armchair
Commandos, and it will air late 2007, early 2008.
Jackass: The Movie features several scenes where various cast members,
wearing masks, get shot at close range by Paintballing guns. One scene
involves one of them spinning around on a giant dart-board while
being shot at.
In the movie RV, the Gornickes aim Paintballing markers out of the
bus to try and stop the Monro family, who react by swerving off
to an exit.
A well known internet Paintballing group, Marsh River Paintballing Crew,
is known as a E-Series Crew, as they post their games on their website
for public viewing with frequent special guests.
The Guys from the TV series, American Chopper, played a woods game
in one of their episodes.
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